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A Final Farewell...
It was only a couple of days ago that I was raving about my progress on Version 2. Now, the decision has been made to shut down this website indefinitely. Many, many circumstances have led to this conclusion, though not just the ones that most people are expecting. No, the site isn't closing because of our lack of traffic. And no, it's not closing solely because of our recent forum issue, though it did factor in.
Send an email to JAYHAWK.KU @ GMAIL.COM if interested. Final Fantasy XIII to be Released on XBOX 360
Today at the E3 Media & Business Summit, Microsoft announced that Final Fantasy XIII, once thought to be PlayStation 3-exclusive, is now in development for the XBOX 360. In addition, it will release on the same day as the PS3 version. A launch date was not released. In related news, the official website (Japanese) of the game has gone live and features a new high-quality trailer, many aspects giving motion to scenes that were only previously shown in magazine scans. The "Pigtail Girl" and "Mr. 33cm," as the two currently-unnamed characters are known, make extensive appearances in the trailer. The Shiva and Carbuncle summons are shown as well. How much does this news surprise you? Does this change your plans for buying next-generation consoles? Discuss this in the official forum thread: So FFXIII is going to the Xbox360... The Best of Final Fantasy Illumina, Vol. 1
We're over half-way through 2008, and already our Artwork Gallery has seen a great amount of high-quality work submitted. In appreciation of everyone who has contributed thus far, I've compiled the best works of the gallery into a 6-minute video: The Best of FFi, Vol. 1. This video is available for download (for the highest-quality viewing experience) and has also been posted on YouTube. For this reason, I have created the FINALFANTASYILLUMINA YouTube channel. In the future, all of our videos will be posted on the channel, in addition to the higher-quality versions being available here. Expect to see video tutorials at FFi very soon! » Watch Video (6:16) Dissidia Interview and Media, Website Updated
An interview with Dissida: Final Fantasy producer Tetsuya Nomura, senior director Takeshi Arakawa, and planning director Mitsunori Takahashi has revealed quite a bit of new information about the PSP title, including an August announcement of a "not far off" release date. Meanwhile, the official website for Dissidia has been launched and includes three new pages: Story, Characters, and Info. The Story page has an introduction to the game's premise, though it is only in Japanese. The Characters page features lengthy videos and several screenshots of the fighters from Final Fantasy I, II (III in the US), VIII, and IX. Jecht and Tidus, recently confirmed to be in the game, have not been added to the page yet. Lastly, the Info page has basic information concerning the game. We've added several new, full-resolution screenshots of Dissidia to its media page. Also, we offer a new high-quality trailer for download! » Watch Trailer Dissidia InterviewTakahashi: We've currently revealed about 20% of Dissidia as a whole. Aside from the battle system, there are a lot of elements that haven't been shown. I think fans who have played the Final Fantasy series will be comfortable with them. Takahashi: The original games are RPGs, so conceptually we're aiming for "Action-RPG plus competitive fighting," with the balance being half action and half RPG. Takahashi: Regarding the battle portion, we're pretty much finished making the main characters themselves. Now we've got to spend a lot of time fine-tuning the combat balance. Why Jecht over Seymour? Nomura: Jecht may not have been the final boss (with Seymour being the mid-boss), but going with Sin would obviously not work. (laughs) I thought if we chose Seymour it would be hard to show a proper connection between him and Tidus, and we'd end up having to put Yuna in too. We decided the best choice with a solid relation to Tidus would be Jecht. Arakawa: The scenes with Tidus and Jecht should be quite an interesting expansion. In the main FF10 story the two only got a chance to talk together in the final scene. This time we're telling the parts of that story that couldn't be seen before. Are you saying we'll be able to see events that weren't shown in the main stories? Arakawa: There will be quite a few. But what we're doing is fine tuning the original story details behind the characters' births, relationships, interactions. Tidus has a connection with the heroes, while Jecht is tangled with the characters on the Chaos side. But there wasn't exactly much dialogue between the Light Warriors and Garland...? Arakawa: To an extent there are understandable characterisitcs in FF1 and FF3. We really think it's important to give players a taste of our works, but basically if the story takes place in Dissidia we don't see [various series'] characters participating as strange at all. Smile and don't think too much about knowing the original stories. When you say RPG, do you mean controlling characters as they wander around areas? Arakawa: The main focus is more on character building, with customization as a key point. This game is to show our appreciation to players who've enjoyed previous Final Fantasy titles, so with their interest in mind even gamers who aren't into action gaming can enjoy [Dissidia]. This isn't like Kingdom Hearts, where you walk around locations and find yourself in combat. This also isn't that same mechanic of action-based fighting in continuous encounters. It's more like "Should I take this guy on next? Nah, maybe I'd better go with this one instead..." Arakawa: Like a level 80 Squall fighting a level 20 Light Warrior, even if there's a difference in levels it's possible to pull an upset on the opponent. Arakawa: We're also thinking about a community around Dissidia. Going forward we're looking more and more to incorporate a lot of original ideas into a Dissidia-suited communication system. Things like battle strength/ranking will be included, but basically we want to include a system where countless users can participate in one imagined "Battling Community", a world not about wins and losses but simply being connected to others trying to discover their own merits. Players who got together and can be excited about Final Fantasy. Takahashi: Where you can learn to pull off really difficult challenges, and feel like "Getting to level 100 is where things just get started! (laughs) Arakawa: Stories have their ends, but that's not necessarily true when you've played a game. After finishing one you can think "It's not over yet!", there's still this part of the game to do, still that to do... Arakawa: Mr. Nomura has been at all the voice recordings, and the script is double the length of Crisis Core: Final Fantasy VII. Nomura: We have a release time in mind, so now we've just got to work hard on the development. I'm positive it's not far off, so please keep an eye out in anticipation. We plan on giving a solid release date at an event in August. Source: Forever Fantasy
FFT A2 Released in NA, Receives Average Reviews
Final Fantasy Tactics A2: Grimoire of the Rift for the Nintendo DS was released on North American shores today, eight months after its original Japanese launch. The game, a sequel to Final Fantasy Tactics Advance for the GameBoy Advance and featuring the same style of strategic gameplay, has received average reviews from most major gaming websites. Notably, GameSpot has scored it with a 7.0 rating, citing "excessively long battles with little payoff" and "restrictive battle rules" as its main weaknesses. It was, however, praised for having a sufficient amount of depth and replayability Critic Reviews:
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